What problem does it solve? Building level geometry and prototype shapes in Unity normally requires manual editor work or external modeling tools. This Skill lets you create, edit, and refine editable ProBuilder meshes programmatically, covering blockout, face/edge editing, vertex manipulation, and material assignment. ## Core Features & Use Cases - Parametric Shape Creation: Generate cubes, cylinders, stairs, arches, and more individually or in batches with probuilder_create_shape and probuilder_create_batch. - Topology Editing: Extrude, delete, merge, and detach faces; bevel and bridge edges; move, weld, and set vertices for ramps and irregular silhouettes. - Materials and Querying: Apply quick colors or material assets to whole objects or selected faces, and inspect mesh stats with probuilder_get_info and probuilder_get_vertices. - Use Case: Block out a platformer level by batch-creating floors and platforms, verifying jump distances against gameplay scale rules, then refining ramps with vertex edits and color-coding surfaces by gameplay role. ## Quick Start Use the probuilder skill to create a 20x12 ground plane and a raised 3x3 platform, then color the platform blue.