What problem does it solve? Unity projects accumulate oversized textures, uncompressed meshes and audio, duplicate materials, and scenes with excessive polygons or overdraw, all of which inflate build size and hurt runtime performance. This Skill provides batch asset compression and scene analysis tools to find and fix these issues. ## Core Features & Use Cases - Batch Asset Compression: Set texture max size and crunch compression, mesh compression levels, and audio compression formats across filtered asset sets in one call. - Scene Performance Analysis: Detect high-poly meshes, excessive material slots, duplicate materials, and transparent objects causing overdraw. - Static Flags & LOD Configuration: Query and set StaticEditorFlags on GameObjects and configure LOD Groups with screen-relative transition distances. - Use Case: Before a mobile release, run optimize_find_large_assets to list textures over 1MB, apply optimize_textures with a 1024 max size, then run optimize_analyze_scene to catch remaining high-poly models. ## Quick Start Ask the AI to find all assets larger than 1MB in the Unity project and then batch-compress the textures to a maximum size of 1024 with crunch enabled.