What problem does it solve? Operating the Unity Editor manually for repetitive or batch tasks—creating GameObjects, editing scripts, configuring materials, running tests—is slow and error-prone. This Skill lets an AI drive the Unity Editor directly through a local REST server, executing hundreds of editor operations with schema validation, permission gating, and dry-run safety checks. ## Core Features & Use Cases - Full Editor Automation: Create and edit scripts, scenes, prefabs, GameObjects, components, materials, lighting, and assets across 53 skill categories and 785 REST skills. - Safe Execution Model: Three operating modes (Approval/Auto/Bypass), dryRun parameter validation, batch execution of up to 50 steps, and transactional rollback via Unity Undo. - Guidance Mode: When the surface profile restricts writes, it switches to teaching manual Editor steps with menu paths and Inspector fields instead of calling REST skills. - Use Case: Ask the AI to create a scene with 20 positioned cubes, each with a configured material and light, then run the EditMode tests—all executed in one batch call with verification via compile status and scene queries. ## Quick Start Ask the AI to create a new C# script named PlayerController and attach it to a GameObject in the current Unity scene.