What problem does it solve? Organizing, importing, moving, and querying assets in a Unity project through the editor UI is slow and error-prone, especially for bulk operations. This Skill exposes AssetDatabase operations as callable skills so AI agents can manage project assets programmatically. ## Core Features & Use Cases - Asset Lifecycle Operations: Import external files, move or rename assets, duplicate, delete, and create folders, with batch variants for operating on 2+ items in a single call. - Search and Metadata: Find assets with AssetDatabase search filter syntax (e.g. t:Texture2D player), read asset info, and get or set asset labels. - Refresh and Reimport: Refresh the AssetDatabase after external changes and force reimport of individual assets or batches matching a filter. - Use Case: Reorganize a project by moving dozens of textures into Assets/Textures with one asset_move_batch call, then verify results with asset_find. ## Quick Start Ask the agent to move all PNG files from Assets/Old into Assets/Textures using the batch move skill and then list what it found.