What problem does it solve? Adjusting Unity asset import settings manually through the Inspector is slow and error-prone, especially when applying consistent compression, sprite, or rig policies across many assets. This Skill lets you read and modify importer settings for textures, audio clips, and models programmatically, including batch operations and per-platform overrides. ## Core Features & Use Cases - Texture Import Configuration: Set texture type, compression, filter mode, mipmaps, sprite settings, and per-platform overrides (Standalone, iPhone, Android, WebGL), with batch setters for configuring many assets at once. - Audio Import & Scene Setup: Configure load type, compression format, and quality for AudioClips, plus manage AudioSources and create AudioMixer assets in the scene. - Model Import & Rigging: Adjust mesh compression, scale, secondary UVs, animation clip splits, and rig modes (Generic/Human), then reimport assets to apply changes. - Use Case: Convert a folder of UI PNGs to Sprite type with mipmaps disabled in one batch call, set a BGM file to Streaming with Vorbis compression, then reimport so Unity fully refreshes the assets. ## Quick Start Ask the AI to set all textures in Assets/UI to Sprite type with mipmaps disabled using the batch texture settings skill, then reimport them.