What problem does it solve? Unity scripts often expose fields in the Inspector in ways that confuse designers and teammates, leading to misconfiguration and hard-to-review components. This Skill provides guidance for organizing serialized fields, applying the right attributes, and improving authoring UX in the Unity Inspector. ## Core Features & Use Cases - Field Exposure Strategy: Recommends [SerializeField] private over unnecessary public fields and clarifies when SerializeReference is appropriate. - Attribute Guidance: Advises on [Header], [Tooltip], [Space], [Range], [Min], [TextArea], [RequireComponent], and [CreateAssetMenu] usage. - Inspector Quality Checklist: Reviews defaults, grouping, constraints, and separation of debug-only fields from authoring fields. - Use Case: When writing a new MonoBehaviour with many tunable values, use this Skill to decide which fields to expose, how to group them, and which validation attributes to apply so another developer can understand the component from the Inspector alone. ## Quick Start Review my Unity component's serialized fields and recommend Inspector attributes and organization for better authoring UX.