unity-batch

Coordinate batch queries, previews, and executions for UnitySkills workflows.

1|Updated Feb 28, 2026
One-click install
npx skills add https://github.com/muddyrain/valley-mas --skill unity-batch
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-batch
Source: https://github.com/muddyrain/valley-mas/tree/main/.codex/skills/unity-skills/skills/batch
Command: npx skills add https://github.com/muddyrain/valley-mas --skill unity-batch

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automate complex batch workflows for Unity projects, enabling batch querying of objects, previews before changes, execution, and asynchronous job polling to improve iteration speed and consistency.

Core Features & Use Cases

  • Batch query of GameObjects and components using unified filters.
  • Preview and confirm changes with tokens for safe rollbacks.
  • Execute batched operations with optional async processing and reporting.
  • Use Case: orchestrate bulk scene updates across multiple sessions, track progress, and generate reports.

Quick Start

Provide a sample batch input and trigger the batch workflow to see a preview, then confirm to run.

Frequently Asked Questions about unity-batch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate batch processing of Unity GameObjects and components?

Automate Unity GameObjects and components batch processing by submitting structured input envelopes to coordinate unified queries, preview changes, and execute operations with async job support and reporting.

Can I preview changes to Unity GameObjects before executing a batch update?

Yes, you can preview changes to Unity GameObjects by generating preview tokens before execution, ensuring safe rollbacks and deterministic results for your batch processing workflow.

Does Unity batch processing support asynchronous jobs for large scene updates?

Unity batch processing supports asynchronous jobs, allowing you to poll job progress for large scene updates across multiple sessions while generating deterministic execution reports.

What is the best way to query multiple Unity components using unified filters?

The best way to query multiple Unity components is using unified filters within a batch workflow, which coordinates querying, previewing, and executing operations on targeted GameObjects.

How do I track progress and generate reports for bulk Unity scene updates?

Track progress and generate reports for bulk Unity scene updates by executing batched operations with optional async processing, polling job status, and outputting structured execution reports.