What problem does it solve?
Provides precise, editor-only camera control for Unity's Scene View so developers and designers can frame, inspect, and align scenes without manipulating Game Camera objects or writing ad-hoc editor scripts. It removes ambiguity between Scene View and Game Camera operations and documents correct APIs to avoid common mistakes.
Core Features & Use Cases
- Align View to Object: Instantly orient the Scene View to focus on a named GameObject for composition or debugging.
- Get and Set Transform: Read or assign Scene View position and rotation to reproduce camera angles or save viewpoints.
- Look At / Focus Point: Move the Scene View to look at a world-space point for precise placement and level editing.
- Game Camera Interactions: Create and configure Game Cameras, capture camera screenshots, and manage camera properties while keeping Scene View controls separate.
- Use Case: Use camera_align_view_to_object to frame a character for animation tuning, then use camera_get_info to persist the view transform for documentation or automated scene setup.
Quick Start
Align the Scene View camera to the object named PlayerCharacter and move instantly to inspect its placement.