Manx Danguyen
Community@mandexonla
It's not over until I win
Agent Skills by Manx Danguyen
Showing 54 vetted skills indexed across 1 GitHub repositories.
unity-skills-index
Index Unity Skills modules with metadata schema for filtering and cross-referencing.
unity-cinemachine
Configure Unity Cinemachine virtual cameras, targets, and pipeline components.
unity-ui
Automates Unity UI creation for canvases, panels, buttons, and text.
unity-probuilder
Automate creation and editing of ProBuilder meshes in Unity for level design and prototyping.
unity-adr
Document Unity architecture decisions with options, rationale, and consequences.
unity-blueprints
Creates a lightweight Unity blueprint with scenes, scripts, and UI scaffolding for prototyping multiple game genres.
unity-importer
Configure Unity asset import settings for textures, audio, and 3D models.
unity-bookmark
Save, recall, list, and delete Unity Scene View camera bookmarks per project.
unity-patterns
Recommend prioritized Unity design patterns with implementation boundaries and tradeoffs.
unity-asset
Import, move, delete, duplicate, and organize Unity project assets.
unity-test
Manage and execute Unity EditMode and PlayMode test suites with asynchronous job-based results.
unity-testability
Identify extractable Unity MonoBehaviour logic for pure C# unit testing.
unity-inspector
Recommend Unity C# Inspector field exposure, attributes, and validation rules.
unity-camera
Aligns Unity Scene View camera to objects or coordinates and sets or retrieves its transform and orientation.
unity-optimization
Automate Unity asset and build optimization tasks and report modified assets.
unity-smart
Query Unity scene objects by component properties and spatial relationships.
unity-async
Advise on asynchronous scheduling and lifecycle cleanup for Unity runtime tasks.
unity-xr
Configure and validate XR interactions in Unity projects across XRI 2.x and 3.x.
unity-component
Add, remove, and configure components on Unity GameObjects.
unity-scene-contracts
Define Unity scene contracts for root objects, components, and bootstrap wiring.
unity-animator
Create and configure Unity Animator Controllers with parameters and playback control.
unity-navmesh
Bake NavMesh data and compute AI navigation paths for Unity scenes.
unity-script
Create, read, replace, and analyze Unity C# scripts with structured results.
unity-project
Retrieve Unity project configuration including render pipeline, build scenes, quality levels, layers, tags, and UPM packages for automation scripts.