What problem does it solve?
This Skill removes manual, repetitive ProBuilder UI workflows by automating creation, modification, and assembly of ProBuilder meshes inside Unity so designers and technical artists can iterate scenes and props rapidly.
Core Features & Use Cases
- Parametric shape creation: create cubes, cylinders, arches, stairs, doors, pipes, and other ProBuilder primitives with explicit size, position, and rotation.
- Face/edge/vertex editing: extrude, delete, merge, detach, flip normals, bevel edges, bridge edges, subdivide faces, move or set vertex positions, and weld vertices for topology cleanup.
- Batch & level design: create many shapes in one call for blockouts and scene assembly, combine meshes for optimization, center pivots, and assign quick prototyping materials or persistent assets.
- Query & safety: get mesh info and vertex lists to drive deterministic edits, auto-run ToMesh/Refresh and Unity Undo registration, and return clear errors when the ProBuilder package is missing.
- Use case examples: rapid level blockout, furniture multi-part assembly, ramp and stair creation, procedural prop generation, and UV box-projection for texture mapping.
Quick Start
Create a table by calling probuilder_create_shape for a tabletop sized 1.2×0.05×0.6 at y=0.775 and then create four Cylinder legs positioned under the corners using probuilder_create_shape for each leg.