What problem does it solve?
Simplifies and centralizes configuring Unity asset import settings so developers and technical artists can consistently set texture, audio, and model importer options without manually changing each asset in the Editor.
Core Features & Use Cases
- Texture configuration: Set texture type, max size, filterMode, compression, mipmaps, sprite pixels-per-unit, and platform overrides.
- Audio configuration: Adjust loadType, compressionFormat, forceToMono, and quality for BGM and SFX, and choose streaming or decompress strategies.
- Model configuration: Control import scale, mesh compression, rig/animation type, and secondary UV generation.
- Batch operations & reimport: Apply settings across many assets in one call and trigger reimport to apply changes, enabling efficient onboarding and optimization workflows.
- Guidance & guardrails: Advises using asset_import for copying files, using specific importer skills per asset type, and avoiding nonexistent API calls.
Quick Start
Configure all UI textures under Assets/UI to Sprite type and disable mipmaps using the texture_set_settings_batch skill.