What problem does it solve?
Developers and QA need a reliable way to list, run, and retrieve results from Unity EditMode and PlayMode tests without manually inspecting logs or rebuilding projects; this Skill centralizes test orchestration and asynchronous result polling so teams can automate verification and debugging workflows.
Core Features & Use Cases
- List tests: Enumerate available EditMode or PlayMode tests with optional limits and filters to discover test coverage.
- Run and poll: Start test runs (by filter or specific name), receive a jobId for asynchronous polling, and obtain results or cancel runs as needed.
- Create templates: Generate EditMode and PlayMode test script templates to jump-start test authoring and CI integration.
- Use Case: In a CI pipeline, run PlayMode tests after a build, poll until completion, collect pass/fail summary and failed test names, and cancel long-running jobs when necessary.
Quick Start
Run all EditMode tests, return the job ID, and then poll for results until completion.