unity-bookmark

Save, recall, list, and delete Unity Scene View camera bookmarks per project.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/mandexonla/Top-Down-Template --skill unity-bookmark-mandexonla
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/mandexonla/Top-Down-Template/tree/main/.codex/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/mandexonla/Top-Down-Template --skill unity-bookmark-mandexonla

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Saving and restoring exact Scene View positions across scenes helps teams maintain context, compare perspectives, and speed up scene setup without manually resetting viewpoints.

Core Features & Use Cases

  • Save current Scene View camera position as a named bookmark.
  • Jump to a saved bookmark to instantly restore viewpoint.
  • List and delete bookmarks to keep the editor workspace organized.
  • Persist bookmarks per project for consistent workflows.

Quick Start

Position the Scene View in Unity and run the bookmark_set command with a name to save the current view.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save and recall Unity Scene View camera positions?

Save and recall Unity Scene View camera positions by creating named bookmarks that persist per project. You can instantly restore viewpoints across multiple scenes to maintain context and speed up scene setup without manually resetting the camera.

Can I manage and delete saved Scene View bookmarks in the Unity editor?

You can manage saved Scene View bookmarks in the Unity editor by listing all saved viewpoints and deleting the ones you no longer need. This keeps your editor workspace organized and ensures only relevant camera positions remain.

What is the best way to maintain consistent editor viewpoints across multiple Unity scenes?

The best way to maintain consistent editor viewpoints across multiple Unity scenes is to save bookmarks that store both camera position and selection. These bookmarks persist per project, allowing developers, designers, and artists to quickly switch perspectives.

Does a Unity Scene View bookmark store object selection along with the camera position?

Yes, a Unity Scene View bookmark stores both the camera position and the current object selection. This ensures that when you jump to a saved bookmark, your viewpoint and selection context are consistently restored.

How do I quickly switch to a saved bookmark in the Unity editor?

Quickly switch to a saved bookmark in the Unity editor by running the goto command with the bookmark name. This instantly restores the saved Scene View camera position and selection, letting you compare perspectives efficiently.