unity-command-pattern

Community

Queue, undo, and run Unity actions asynchronously.

AuthorMuharremTozan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Encapsulate Unity actions as command objects to enable queuing, undo/redo, and asynchronous execution, reducing complexity of sequencing gameplay logic.

Core Features & Use Cases

  • Async interface: ICommand with Task-based Execute for sequential action flow.
  • ScriptableObject-based commands: data-driven actions for inspector-configurable behavior.
  • Command queue: deterministic, queued execution with optional undo support.

Quick Start

Implement ICommand in a Unity script and enqueue Command objects in CommandQueue to execute actions sequentially.

Dependency Matrix

Required Modules

System.Threading.TasksUnityEngine

Components

assetsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-command-pattern
Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-command-pattern

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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