unity-command-pattern
CommunityQueue, undo, and run Unity actions asynchronously.
AuthorMuharremTozan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Encapsulate Unity actions as command objects to enable queuing, undo/redo, and asynchronous execution, reducing complexity of sequencing gameplay logic.
Core Features & Use Cases
- Async interface: ICommand with Task-based Execute for sequential action flow.
- ScriptableObject-based commands: data-driven actions for inspector-configurable behavior.
- Command queue: deterministic, queued execution with optional undo support.
Quick Start
Implement ICommand in a Unity script and enqueue Command objects in CommandQueue to execute actions sequentially.
Dependency Matrix
Required Modules
System.Threading.TasksUnityEngine
Components
assetsreferences
💻 Claude Code Installation
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Please help me install this Skill: Name: unity-command-pattern Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-command-pattern Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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