unity-console

Capture, filter, and export Unity console logs during runtime sessions.

1|Updated Feb 28, 2026
One-click install
npx skills add https://github.com/muddyrain/valley-mas --skill unity-console-muddyrain
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-console
Source: https://github.com/muddyrain/valley-mas/tree/main/.codex/skills/unity-skills/skills/console
Command: npx skills add https://github.com/muddyrain/valley-mas --skill unity-console-muddyrain

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity developers often struggle to capture, filter, and clear Unity console logs during runtime, leading to wasted time debugging.

Core Features & Use Cases

  • Start and stop log capture during play sessions
  • Retrieve and filter logs by type (Log, Warning, Error)
  • Clear the console and export logs for reporting
  • Write custom log messages and adjust pause-on-error/collapse settings
  • Use case: diagnose intermittent issues during gameplay by exporting logs for analysis

Quick Start

Start capturing logs before entering Play mode, perform actions, then retrieve and review the captured logs.

Frequently Asked Questions about unity-console

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture and filter Unity console logs during a play session?

To capture Unity console logs, start capture before entering Play mode, perform actions, then retrieve and filter the captured logs by type such as Log, Warning, or Error.

Can I export Unity console logs for debugging analysis?

Yes, you can export Unity console logs for reporting and analysis, which is useful for diagnosing intermittent issues during gameplay by reviewing the captured runtime data.

Does this work with Unity console settings like pause-on-error and collapse?

Yes, it supports adjusting Unity console settings during runtime, allowing you to toggle pause-on-error and collapse options, write custom log messages, and clear the console.

What's the best way to manage Unity console logs during playtesting?

The best way to manage Unity console logs during playtesting is to automate capture, apply type filters, and export results for later review without manual console interaction.

Why do I need to capture Unity logs during runtime instead of using the standard editor console?

Capturing Unity logs during runtime allows you to filter by type and export results, making it easier to diagnose intermittent issues that occur during active gameplay sessions.