Unity DOTS

Community

High-performance Unity DOTS workflows.

AuthorJulianKerignard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Unity projects often struggle to scale performance when simulating thousands of entities. Data-Oriented Technology Stack (ECS, Job System, Burst) provides a path to unlock multithreaded, high-throughput code and better CPU utilization.

Core Features & Use Cases

  • ECS, Job System, Burst integration: a complete workflow from authoring to baking to systems, enabling scalable entity simulations.
  • Authoring + Baking pattern: Create MonoBehaviours, Bakers, and SubScenes to convert to entities for runtime execution.
  • System API-first workflows: Use ISystem and SystemAPI.Query for Burst-friendly, deterministic gameplay logic.
  • Hybrid DOTS patterns: Integrate Unity GameObjects with DOTS simulations via SubScenes and companion GameObjects.

Quick Start

Install the DOTS packages, create a simple authoring MonoBehaviour with a Baker, bake to a SubScene, and implement an ISystem using SystemAPI.Query to run the logic.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Unity DOTS
Download link: https://github.com/JulianKerignard/Unity-Skills/archive/main.zip#unity-dots

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.