What problem does it solve? Setting up and configuring DOTween in a Unity project involves repetitive manual work: verifying the install, validating DOTweenSettings.asset, discovering available modules and shortcut methods, and hand-configuring DOTweenAnimation components on GameObjects. This Skill automates those editor-time tasks through a set of diagnostic, generation, and Pro configuration skills. ## Core Features & Use Cases - Diagnostics and Settings: Report DOTween Free/Pro install status, find and read DOTweenSettings.asset, validate capacities and SafeMode warnings, and configure defaults like ease type, auto-kill, and loop type. - API Discovery: List loaded DOTween modules, ShortcutExtensions, and public shortcut methods with optional filters by target type or method prefix. - Runtime Script Generation: Generate tween, sequence, and lifecycle-safe MonoBehaviour scripts (with SetLink and KillTween) without overwriting existing files. - Pro Animation Configuration: Add, batch-add, stagger, tune, copy, and remove DOTweenAnimation components on GameObjects, including UI cascade entrance patterns. - Use Case: A developer wants a UI panel entrance animation. They ask to stagger a fade-and-scale DOTweenAnimation across all child buttons with 0.1s delays, and the Skill batch-configures the components in the editor. ## Quick Start Ask the assistant to check whether DOTween is installed in this Unity project and validate its DOTweenSettings asset.