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du-qwq

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@du-qwq

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4Public Repos
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70Published Skills

du-qwq provides 71 Unity Editor skills covering REST-driven editor control, C# scripting, URP rendering, multiplayer netcode, and asset hot-update pipelines.

Skills Distribution
DomainDeveloper To...Unity Editor Contr.. (35%)C# Scripting & Arc.. (25%)Rendering, Shaders.. (20%)Asset Management &.. (12%)

Agent Skills by du-qwq

Showing 70 vetted skills indexed across 1 GitHub repositories.

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unity-skills

Automate Unity Editor operations through a local REST API from chat.

Community
Advanced
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unity-skills-index

Indexes Unity Skills modules with mode requirements and routing guidance.

Community
Advanced
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unity-addressables-design

Provides source-anchored design rules for Unity Addressables across versions 1.22.3 and 2.9.1.

Community
Advanced
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unity-cinemachine

Configure Cinemachine virtual cameras, pipeline components, and blends in Unity scenes.

Community
Advanced
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unity-decal

Create and configure URP Decal Projectors and the DecalRendererFeature in Unity scenes.

Community
Intermediate
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unity-unitask-design

Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.

Community
Advanced
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unity-ui

Create and lay out Unity UGUI Canvas elements including panels, buttons, text, and layout groups.

Community
Intermediate
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unity-shadergraph

Create and edit Unity Shader Graph assets through constrained node and blackboard operations.

Community
Advanced
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unity-probuilder

Create and edit ProBuilder meshes for Unity level blockout and greyboxing.

Community
Advanced
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unity-adr

Documents Unity architecture decisions with options, tradeoffs, and rationale.

Community
Basic
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unity-blueprints

Generates starter architecture blueprints for small Unity games across seven genres.

Community
Basic
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unity-importer

Configure Unity asset import settings for textures, audio, and models.

Community
Intermediate
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unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

Community
Basic
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unity-patterns

Advises on selecting Unity design patterns for decoupled game architecture decisions.

Community
Intermediate
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unity-asset

Manage Unity AssetDatabase operations including import, delete, move, duplicate, find, and label assets.

Community
Intermediate
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unity-testability

Advises on extracting logic from MonoBehaviour classes and planning EditMode and PlayMode tests.

Community
Basic
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unity-inspector

Advises on Unity Inspector field exposure, attributes, and validation for component authoring.

Community
Basic
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unity-dotween-design

Provides source-anchored design rules for writing and reviewing DOTween animation code in Unity.

Community
Advanced
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unity-camera

Control Unity Scene View and Game cameras, configuring transforms, FOV, clip planes, and screenshots.

Community
Intermediate
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unity-optimization

Batch-compress Unity textures, meshes, and audio while analyzing scene poly counts and material usage.

Community
Intermediate
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unity-smart

Query, arrange, and bind Unity scene objects using SQL-like and spatial filters.

Community
Intermediate
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unity-async

Guides selection among Update, coroutines, UniTask, and timers for Unity async scheduling.

Community
Basic
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unity-xr

Configure XR Interaction Toolkit rigs, interactors, and locomotion in Unity scenes.

Community
Advanced
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unity-component

Manage Unity GameObject components including add, remove, copy, enable, and property editing.

Community
Intermediate

Frequently Asked Questions About du-qwq

FAQPage Schema
What tasks can I perform with du-qwq's Unity skills?β–Ό

You can control the Unity Editor through a local REST server: create and edit C# scripts, build scenes and prefabs, manage materials, lighting, terrain, and NavMesh, run EditMode/PlayMode tests, configure URP rendering and post-processing, and execute batch operations with undo, snapshots, and rollback support.

Who are these Unity skills designed for?β–Ό

They target Unity game developers, technical artists, and gameplay engineers working in Unity 2018 through Unity 6. Advisory modules also serve architects choosing design patterns, asmdef layouts, or multiplayer authority models, while functional modules suit anyone automating repetitive editor operations.

How do the Unity skills run in practice?β–Ό

Functional modules communicate with a Unity Editor instance through a local REST server, executing operations like scene edits, test runs, and package management. Advisory modules are source-anchored design references requiring no runtime. A sample skill provides echo/ping calls to smoke-test server connectivity first.

What prerequisites and dependencies do these skills require?β–Ό

A running Unity Editor instance with the UnitySkills REST server installed is required for functional modules. Specific modules depend on their target packages: Addressables 1.22.3/2.9.1, UniTask 2.5.10, DOTween 1.3.015, YooAsset v2.3.18, Netcode for GameObjects 2.x, and URP/HDRP pipelines.

Do the skills cover multiplayer and hot-update workflows?β–Ό

Yes. Netcode modules scaffold NGO 2.x multiplayer with NetworkManager, spawning, RPCs, and NetworkVariables. YooAsset and Addressables modules build asset bundles, manage collector groups, analyze BuildReports, configure catalog updates, and validate hot-update content at runtime.