What problem does it solve? Building level geometry in Unity by hand is slow when you need editable meshes for blockout and greyboxing. This Skill lets you create, edit, and refine ProBuilder meshes directly through skill calls, covering shapes, faces, edges, vertices, UVs, and materials without manual editor work. ## Core Features & Use Cases - Parametric Shape Creation: Create cubes, spheres, cylinders, stairs, arches, and more individually or in batches with probuilder_create_shape and probuilder_create_batch. - Topology Editing: Extrude, delete, merge, and detach faces, bevel and bridge edges, and move or weld vertices for ramps, slopes, and irregular silhouettes. - Materials and Querying: Assign quick colors or material assets to whole objects or selected faces, and inspect meshes with probuilder_get_info and probuilder_get_vertices. - Use Case: Block out a platformer level by batch-creating floors and platforms, verifying jump distances against gameplay scale rules, then cutting a ramp with vertex edits and color-coding platforms by gameplay role. ## Quick Start Ask the AI to block out a simple level with a ground plane, two platforms, and a ramp using ProBuilder, then color the platforms blue.