unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

Updated Jun 21, 2026
One-click install
npx skills add https://github.com/du-qwq/Shader-Writing-Architecture-and-Specifications --skill unity-bookmark-du-qwq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/du-qwq/Shader-Writing-Architecture-and-Specifications/tree/main/.agents/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/du-qwq/Shader-Writing-Architecture-and-Specifications --skill unity-bookmark-du-qwq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Navigating back to specific camera angles in the Unity Scene View is tedious when iterating on level design or reviewing scene composition. This Skill lets you save the current Scene View camera pivot, rotation, and size under a name and jump back to it instantly. ## Core Features & Use Cases - Save Bookmarks: Store the current Scene View camera position and selection under a custom name with bookmark_set. - Restore Viewpoints: Jump back to any saved camera angle with bookmark_goto, or list all saved bookmarks with bookmark_list. - Manage Bookmarks: Remove outdated entries with bookmark_delete (restricted to Bypass mode or Allowlist). - Use Case: While reviewing a large level, save bookmarks for the spawn point, boss arena, and hidden area, then switch between them instantly during a design review instead of manually flying the camera each time. ## Quick Start Save the current Scene View camera angle as a bookmark named "boss-arena" and then list all saved bookmarks.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save a Scene View camera position in Unity?

Use the bookmark_set operation with a bookmarkName parameter to save the current Scene View camera pivot, rotation, size, and selection under that name. You can later restore it with bookmark_goto using the same name.

How to jump between saved camera angles in Unity Scene View?

Call bookmark_goto with the name of a previously saved bookmark to move the Scene View camera to that stored position. Use bookmark_list first to see all available bookmark names if you are unsure which ones exist.

Do Unity scene bookmarks persist after closing the editor?

No, bookmarks are stored in memory only and are not written to any asset or file. They exist only for the current session, so saved viewpoints are lost when the editor session ends.

Why does bookmark_delete return MODE_FORBIDDEN?

bookmark_delete is classified as a Delete operation and is forbidden in Approval and Auto modes. It only runs under Bypass mode or when the user adds an explicit Allowlist entry through the grant flow.

Can bookmarks restore scene object state or undo changes?

No, bookmarks only capture the Scene View camera position and current selection, not scene state. For object state snapshots and undo workflows, use the workflow module, and for scene save/load use the scene module.