What problem does it solve? Operating the Unity Editor manually for repetitive tasks like creating GameObjects, editing scripts, building scenes, and batch-modifying assets is slow and error-prone. This Skill lets you drive hundreds of Unity Editor operations directly from chat through a local REST server, with built-in permission modes and safety gates. ## Core Features & Use Cases - Editor Automation via REST API: Create and edit scripts, GameObjects, components, prefabs, scenes, materials, lights, and UI across roughly 750 skills in 51 modules, with batch variants for multi-object operations. - Permission & Safety Model: Three operating modes (Approval, Auto, Bypass) with single-shot grants, a user-managed Allowlist, and confirmation tokens for high-risk actions like deletes and domain reloads. - Design Guidance & API Reference: 19 advisory modules covering architecture, patterns, async, Netcode, DOTween, UniTask, Addressables, YooAsset, and ShaderGraph, plus topic-organized official Unity documentation references. - Use Case: Ask the assistant to create a player character prefab with a Rigidbody, collider, and movement script, then run EditMode tests — all executed against your open Unity project without touching the Editor UI. ## Quick Start Ask the assistant to create a new C# script and attach it to a GameObject in the currently open Unity project.