What problem does it solve? Setting up VR/AR interactions in Unity requires wiring many XRI components with exact property names, and reflection-based calls fail silently when names are wrong. This Skill provides verified workflows for building XR rigs, grab/socket/ray interactions, teleportation, and XR UI without guessing component details. ## Core Features & Use Cases - XR Rig Setup: Create an XR Origin with camera and controllers, validate the scene with xr_check_setup, and configure the XR UI event system. - Interaction Building: Add ray, direct, and socket interactors plus grab/simple interactables with correct collider and Rigidbody configurations. - Locomotion and Feedback: Set up teleportation areas/anchors, continuous movement, snap or smooth turning, haptics, and interaction layer filtering. - Use Case: A developer building a VR training app can scaffold the rig, add a grabbable tool with VelocityTracking movement, configure snap turn for comfort, and wire haptic feedback in a few calls. ## Quick Start Ask the AI to set up an XR rig with a ray interactor on the right controller and a grabbable cube using VelocityTracking movement.