What problem does it solve?
This Skill reduces the time and errors involved in configuring Unity XR Interaction Toolkit scenes so XR interactions (rig, interactors, teleport, locomotion, and UI) work reliably.
Core Features & Use Cases
- Guided XR Rig Setup: Creates or validates an XR Origin with the correct managers, controllers, and prerequisites for interaction.
- Reflection-Safe Component Configuration: Adds and configures XR Ray/Direct/Socket interactors and XR Grab/Simple interactables using XRI 2.x/3.x-accurate property names.
- End-to-End Interaction Workflows: Configures teleportation, continuous movement, snap/smooth turning, XR UI input wiring, and haptics with guardrails.
- Use Case: Prepare a VR prototype scene where a player can grab physics objects, teleport to marked surfaces, click a world-space UI panel, and receive controller haptics.
Quick Start
Tell the system to set up your XR rig, add controller interactors, enable teleportation, add turn controls, and create a grab interactable in your scene.