unity-xr

Configure Unity XR Interaction Toolkit components for VR/AR gameplay.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-xr-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-xr
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/xr
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-xr-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill reduces the time and errors involved in configuring Unity XR Interaction Toolkit scenes so XR interactions (rig, interactors, teleport, locomotion, and UI) work reliably.

Core Features & Use Cases

  • Guided XR Rig Setup: Creates or validates an XR Origin with the correct managers, controllers, and prerequisites for interaction.
  • Reflection-Safe Component Configuration: Adds and configures XR Ray/Direct/Socket interactors and XR Grab/Simple interactables using XRI 2.x/3.x-accurate property names.
  • End-to-End Interaction Workflows: Configures teleportation, continuous movement, snap/smooth turning, XR UI input wiring, and haptics with guardrails.
  • Use Case: Prepare a VR prototype scene where a player can grab physics objects, teleport to marked surfaces, click a world-space UI panel, and receive controller haptics.

Quick Start

Tell the system to set up your XR rig, add controller interactors, enable teleportation, add turn controls, and create a grab interactable in your scene.

Frequently Asked Questions about unity-xr

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure Unity XR Interaction Toolkit components for VR gameplay?

Configure Unity XR Interaction Toolkit components by setting up XR rigs, interactors, interactables, locomotion, teleportation, XR UI, and haptics without hand-editing component fields. This Skill automates reflection-safe property configuration to ensure reliable VR interaction.

What's the best way to set up VR teleportation and locomotion in Unity?

Set up VR teleportation and locomotion in Unity by configuring continuous movement, snap or smooth turning, and teleportation areas through the XR Interaction Toolkit. This Skill handles the end-to-end interaction workflow setup with built-in guardrails.

Do I need com.unity.xr.interaction.toolkit to configure XR rigs and interactables?

Yes, you need the com.unity.xr.interaction.toolkit package installed to configure XR rigs and interactables. This Skill loads the XR API reference to enforce reflection-based property correctness and returns diagnostics if installation prerequisites are missing.

Can I use XR grab interactables and UI input wiring with Unity XRI 3.x?

Yes, you can use XR grab interactables and UI input wiring with Unity XRI 2.x and 3.x. This Skill applies reflection-safe component configuration using XRI version-accurate property names for ray, direct, and socket interactors.

Why does my Unity VR controller haptics and interaction setup not work?

Unity VR controller haptics and interaction setups fail when XR managers, controllers, or interaction-layer filtering prerequisites are missing. This Skill validates the XR Origin setup and returns diagnostics for incorrect installation or bridge prerequisites.

Does Unity XR Interaction Toolkit support interaction-layer filtering for multiple interactors?

Yes, Unity XR Interaction Toolkit supports interaction-layer filtering for multiple interactors. This Skill configures XR ray, direct, and socket interactors while applying accurate filtering rules to ensure correct object interaction behavior.