What problem does it solve? Adjusting Unity asset import settings one asset at a time through the editor is slow and error-prone, especially when applying consistent texture compression, audio load types, or model rig settings across many files. This Skill lets you read and modify importer settings programmatically, in batches, with per-platform overrides. ## Core Features & Use Cases - Texture Import Configuration: Set texture type, max size, compression, filter mode, sprite settings, and per-platform overrides for Standalone, iPhone, Android, and WebGL. - Audio Import Configuration: Control load type (Streaming, DecompressOnLoad, CompressedInMemory), compression format, quality, and mono conversion, plus manage AudioSource components in scenes. - Model Import Configuration: Adjust scale, mesh compression, rig mode (Humanoid/Generic/Legacy), animation clip splits, and secondary UV generation. - Use Case: Convert a folder of UI PNGs to Sprite type with mipmaps disabled in one batch call, set a BGM file to Streaming with Vorbis compression, then reimport the assets so Unity fully refreshes them. ## Quick Start Set all textures in Assets/UI to Sprite type with mipmaps disabled, then reimport them so the changes take effect.