What problem does it solve? Setting up decals in Unity's Universal Render Pipeline requires manually creating Decal Projector GameObjects, tuning their properties, and ensuring the active URP renderer actually has a DecalRendererFeature attached. This Skill automates that entire workflow so decals appear correctly without digging through renderer asset settings. ## Core Features & Use Cases - Decal Projector Management: Create, inspect, modify, batch-edit, and delete Decal Projectors in the scene via dedicated skills like decal_create and decal_set_properties_batch. - Renderer Feature Setup: Use decal_ensure_renderer_feature to guarantee the target URP renderer has a DecalRendererFeature before projecting decals. - Safe Operation Modes: Query skills run freely, mutating skills respect approval grants, and decal_delete is restricted to Bypass mode or an explicit allowlist. - Use Case: When a user asks to add a bullet-hole or graffiti decal to a wall in a URP project, the Skill verifies the renderer feature, creates the projector, and configures its material, size, and fade properties. ## Quick Start Ask the AI to create a URP decal projector on a surface and make sure the Decal Renderer Feature is enabled on the current renderer.