What problem does it solve? Setting up and configuring DOTween in Unity projects involves repetitive editor work: validating installs, editing DOTweenSettings assets, wiring DOTweenAnimation components, and hand-writing runtime tween scripts. This Skill automates those editor-time tasks with guarded, mode-aware operations. ## Core Features & Use Cases - Diagnostics and Settings: Check DOTween/Pro install status, find and validate DOTweenSettings assets, and configure defaults like ease type, safe mode, and capacities. - API Discovery: List loaded DOTween modules and shortcut extension methods to design tweens against the installed version. - Runtime Script Generation: Generate tween, sequence, and lifecycle-safe MonoBehaviour scripts without overwriting existing files. - Pro Animation Editing: Add, batch-add, stagger, copy, modify, and remove DOTweenAnimation components with strict parameter validation. - Use Case: A developer building a UI entrance cascade calls dotween_pro_stagger_animations with a targets list and staggerDelay to add configured DOTweenAnimation components across all panel GameObjects at once. ## Quick Start Ask the assistant to check DOTween install status and list available modules in the current Unity project.