What problem does it solve? Setting up and configuring DOTween in a Unity project involves repetitive manual work: verifying the install, locating and validating DOTweenSettings.asset, discovering available modules and shortcut methods, and hand-configuring DOTweenAnimation components on GameObjects. This Skill automates those editor-time tasks through a set of query, mutation, and script-generation operations. ## Core Features & Use Cases - Diagnostics & Settings: Report DOTween Free/Pro install status, find and read DOTweenSettings.asset, validate capacities and SafeMode warnings, and configure defaults like ease type, auto-kill, and loop type. - API Discovery: List loaded DOTween modules, ShortcutExtensions, and public shortcut methods with optional filters by target type or method prefix. - Runtime Script Generation: Generate tween, sequence, and lifecycle-safe MonoBehaviour scripts (with SetLink and KillTween) without overwriting existing files. - Pro Animation Editing: Add, batch-add, stagger, tune, copy, and remove DOTweenAnimation components on GameObjects, including UI cascade entrance patterns. - Use Case: A developer says "配置动画插件" — the Skill validates the DOTween install, then batch-adds staggered fade-in DOTweenAnimation components across a UI panel's buttons with incrementing delays. ## Quick Start Ask the assistant to check the DOTween install status in this Unity project and validate the DOTweenSettings asset.