unity-event

Inspect, add, remove, and invoke UnityEvent listeners for UI components.

Updated May 9, 2026
One-click install
npx skills add https://github.com/krikommp/chess-game --skill unity-event-krikommp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-event
Source: https://github.com/krikommp/chess-game/tree/main/.agents/skills/unity-skills/skills/event
Command: npx skills add https://github.com/krikommp/chess-game --skill unity-event-krikommp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill streamlines the management of UnityEvents, allowing users to inspect and modify UI events like Button.onClick with ease.

Core Features & Use Cases

  • Event Inspection: Get persistent listeners of a UnityEvent.
  • Event Modification: Add, remove, and invoke UnityEvents.
  • Use Case: For a game developer looking to customize button interactions or integrate new UI elements, this Skill provides the tools to dynamically manage UnityEvents.

Quick Start

Add a listener to the 'onClick' event of a Button component using the 'event_add_listener' skill.

Frequently Asked Questions about unity-event

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a listener to a Button onClick event in Unity?

You can add a listener to a Button onClick event in Unity by using the event_add_listener command to dynamically register new callback functions for UI component interactions.

Can I inspect persistent listeners on a UnityEvent at runtime?

Yes, you can inspect persistent listeners on a UnityEvent at runtime. The Skill retrieves and lists all registered callbacks for UI events like Button.onClick.

What is the best way to remove unwanted callbacks from Unity UI events?

The best way to remove unwanted callbacks from Unity UI events is to use the event removal functionality to detach specific listeners from your UnityEvents.

Do I need C# knowledge to manage UnityEvents for game UI components?

Yes, you need C# knowledge and Unity familiarity to manage UnityEvents for game UI components, as the Skill requires understanding of C# scripts and the Unity environment.

How does invoking a UnityEvent programmatically work in the Unity editor?

Invoking a UnityEvent programmatically in the Unity editor triggers registered listeners directly from scripts. This allows immediate execution of UI event callbacks during development or runtime.