unity-fsm
CommunityRobust Unity FSM with state and strategy patterns.
AuthorMuharremTozan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a modular, object-oriented finite state machine architecture for Unity to manage complex AI behavior and state transitions with reusable states and clean wiring.
Core Features & Use Cases
- Object-Oriented: Each state is implemented as its own class.
- Hybrid States: Support for both full classes and lightweight ActionState-based states.
- Strategy-Based Transitions: Transitions driven by predicates and detection strategies.
- Timer Utilities: Includes CountdownTimer and StopwatchTimer for cooldowns and timing.
- Practical Scenarios: Ideal for enemy AI, player controllers, and any system requiring structured state management.
Quick Start
Create a StateMachine, define your states (inherit from BaseState or use ActionState), wire transitions with predicates, and call Update in your game loop.
Dependency Matrix
Required Modules
None requiredComponents
assetsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-fsm Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-fsm Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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