unity-gameobject

Create, delete, duplicate, rename, transform, parent, and query Unity GameObjects.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-gameobject-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-gameobject
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/gameobject
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-gameobject-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you efficiently create and manipulate Unity GameObjects—such as positioning, rotating, scaling, parenting, tagging, enabling/disabling, and finding them—without manual scene editing.

Core Features & Use Cases

  • GameObject lifecycle management: create, delete, duplicate, and rename objects by name, instanceId, or hierarchy path.
  • Transform operations: set position/rotation/scale together (including RectTransform UI fields) using a single transform skill.
  • Hierarchy and organization: re-parent objects, toggle active state, and assign layer/tag for clean scene organization.
  • Batch-first performance: use *_batch variants to reduce repeated API calls when operating on 2+ objects.
  • Discovery and inspection: find objects by name/tag/layer/component and fetch detailed object info (including children and components).

Quick Start

Create a parent "Floor" plane and position two walls as children by calling the gameobject_create_batch skill with the parent-child relationships, then call gameobject_set_transform_batch to move and scale the wall objects, and finally call gameobject_set_tag_batch to tag them for later lookup.

Frequently Asked Questions about unity-gameobject

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity GameObject creation and scene hierarchy parenting?

Automate Unity GameObject creation by using batch APIs to instantiate objects, establish parent-child relationships, and configure hierarchy paths deterministically without manual scene editing.

What is the best way to batch transform multiple Unity GameObjects?

Batch transform multiple Unity GameObjects by calling batch-first API variants to set position, rotation, and scale simultaneously for two or more objects, reducing repeated individual API calls.

Can I find and query Unity scene objects by name, tag, or instanceId?

Find and query Unity scene objects by targeting them precisely using their name, tag, layer, component, or instanceId to fetch detailed object information including children and attached components.

Does this approach support RectTransform fields for Unity UI elements?

RectTransform fields for Unity UI elements are fully supported, allowing you to set transform parameters including position, rotation, and scale specifically for UI GameObjects in a single operation.

How do I safely delete or duplicate Unity GameObjects during scene refactoring?

Safely delete or duplicate Unity GameObjects during scene refactoring by executing deterministic lifecycle management operations that target objects via precise hierarchy paths or instanceIds.