unity-gameobject

Create, delete, transform, parent, and query Unity GameObjects in batches.

1|Updated Jan 25, 2026
One-click install
npx skills add https://github.com/mufengbufeng/EF --skill unity-gameobject-mufengbufeng
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-gameobject
Source: https://github.com/mufengbufeng/EF/tree/main/UnityProject/.claude/skills/unity-skills/skills/gameobject
Command: npx skills add https://github.com/mufengbufeng/EF --skill unity-gameobject-mufengbufeng

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

GameObject creation and manipulation can be verbose and error-prone in Unity projects. This skill provides a structured, rule-based approach to creating, deleting, moving, rotating, scaling, and parenting GameObjects with clear guardrails and predictable results.

Core Features & Use Cases

  • Create, delete, move, rotate, scale, and parent GameObjects.
  • Batch operations for multi-object workflows to reduce API calls.
  • Inspect and query objects to understand their state and hierarchy.

Quick Start

Create a new Cube named Floor at position (0,0,0) with a scale of (1,1,1).

Frequently Asked Questions about unity-gameobject

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity GameObject creation and manipulation in batches?

Automate Unity GameObject creation and manipulation by applying batch operations to create, delete, move, rotate, scale, and parent multiple objects, reducing API calls and ensuring predictable results.

What is the best way to parent and transform Unity GameObjects programmatically?

Parent and transform Unity GameObjects programmatically by routing transform modifications to dedicated modules that apply structured rules for moving, rotating, and scaling objects within the scene hierarchy.

Can I use this approach to query and inspect Unity scene hierarchy states?

Query and inspect Unity scene hierarchy states by using the skill's built-in object inspection modules to understand the current state and hierarchy of GameObjects in your project.

Does this Unity GameObject automation approach work for multi-object workflows?

This Unity GameObject automation approach supports multi-object workflows by implementing guardrails for mode and routing to appropriate modules, ensuring predictable batch operations for game development.

Why does automating Unity GameObject creation need structured guardrails?

Automating Unity GameObject creation needs structured guardrails because manual creation and manipulation can be verbose and error-prone, and guardrails ensure predictable, rule-based results for scene hierarchy changes.

Are there limitations when deleting or modifying Unity GameObjects in batches?

When deleting or modifying Unity GameObjects in batches, limitations are mitigated by the skill's mode guardrails and module routing, which prevent errors and ensure predictable multi-object manipulation outcomes.