What problem does it solve? Configuring project-wide graphics and quality settings in Unity requires navigating multiple editor windows and serialized assets. This Skill lets you query and modify GraphicsSettings and QualitySettings directly, including render pipeline asset assignment, quality tiers, and shader stripping, without manual editor work. ## Core Features & Use Cases - Graphics Overview & Inspection: Get a summary of graphics, quality, and render pipeline state, list quality levels, and inspect per-quality render pipeline overrides. - Render Pipeline Assignment: Set or clear the default SRP asset and assign SRP assets to specific quality levels, working with Built-in, URP, and HDRP on Unity 2022.3+. - Shader Management: List, add, or remove Always Included Shaders and inspect or modify shader stripping configuration in GraphicsSettings. - Use Case: When a user says "画质设置" or asks to switch the project to URP, you can assign the URP asset as the default render pipeline, set the active quality level, and verify the configuration in one flow. ## Quick Start Ask the assistant to show the current graphics overview and assign a URP asset as the default render pipeline for the project.