What problem does it solve? When working in the Unity Editor, it is easy to lose track of what changed or to need to step back through recent operations. This Skill exposes the Unity native undo stack so you can inspect the current undo state and step backward or forward through recorded operations without manual clicking. ## Core Features & Use Cases - Undo Operations: Revert one or more recorded operations with history_undo, specifying how many steps to roll back. - Redo Operations: Re-apply previously undone operations with history_redo, again with a configurable step count. - Inspect Current State: Query the current undo history state with history_get_current to audit what changed before deciding to undo. - Use Case: After a batch of scene edits, ask the assistant to show the current undo state, then undo the last three operations and redo one if the result was not what you expected. ## Quick Start Ask the assistant to show the current Unity undo history state, then undo the last two operations in the scene.