What problem does it solve? Unity components with poorly organized serialized fields are hard to configure, review, and hand off to other team members. This Skill provides guidance for structuring Inspector-visible fields so scripts are understandable and safe to author directly in the Unity Editor. ## Core Features & Use Cases - Field Exposure Strategy: Recommends [SerializeField] private over unnecessary public fields and clarifies when SerializeReference is genuinely needed. - Attribute Recommendations: Advises on [Header], [Tooltip], [Space], [Range], [Min], [TextArea], [RequireComponent], and [CreateAssetMenu] usage. - Validation Guidance: Covers lightweight OnValidate usage for editor-time normalization and an Inspector quality checklist covering defaults, grouping, constraints, and debug-field separation. - Use Case: When writing a new MonoBehaviour with many tuning values, use this Skill to decide which fields to expose, which attributes clarify intent, and how to group fields so a designer can configure the component without reading the code. ## Quick Start Ask the AI to review your Unity component's serialized fields and recommend Inspector attributes and organization for better authoring UX.