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pikachu0310

Community

@pikachu0310 · Tokyo, Japan

34Followers
|
82Public Repos
|
96Published Skills

Web Developer | ♥ Golang | Student at ScienceTokyo @traPtitech

Skills Distribution
DomainDeveloper To...Unity Editor & Gam.. (62%)Frontend UI & Web .. (18%)Japanese Technical.. (12%)Release & Code Rev.. (8%)

Agent Skills by pikachu0310

Showing 96 vetted skills indexed across 1 GitHub repositories.

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codex-intent

Routes user intents into one focused Codex task per deliverable.

Community
Advanced
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iterate-to-evidence

Iterates on products through repeated observation, implementation, and verification cycles.

Community
Advanced
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web-design-guidelines

Review web UI code for accessibility, performance, and UX issues against pinned interface guidelines.

Community
Intermediate
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git-commit-style-gitmoji

Write Git commit messages with one Gitmoji representing the primary intent.

Community
Basic
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frontend-ui-engineering

Builds accessible, responsive, production-quality user interfaces following design system standards.

Community
Intermediate
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japanese-tech-writing

Applies Japanese technical writing style rules for drafting and revising documents.

Community
Intermediate
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open-in-vscode

Opens local Windows and WSL files in VS Code at a specified line and column.

Community
Intermediate
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natural-japanese

Detects and removes AI-sounding patterns from Japanese business documents using deterministic lint scripts.

Community
Advanced
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vercel-react-best-practices

Applies Vercel performance optimization rules when writing or refactoring React and Next.js code.

Community
Intermediate
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japanese-cognitive-rhythm-writing

Designs pacing in Japanese expository prose through cognitive-mode switching and tension management.

Community
Advanced
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frontend-design

Generates distinctive visual design direction and frontend code for web UI projects.

Community
Intermediate
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research-and-align

Researches existing solutions and aligns on key decisions before consequential implementation.

Community
Intermediate
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unity-skills

Automate Unity Editor operations through a local REST API across 80 modules.

Community
Advanced
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grill-me

Conducts a relentless interview to sharpen a plan or design.

Community
Basic
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grilling

Stress-tests plans and ideas through structured rounds of numbered interview questions.

Community
Intermediate
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prepare-release-candidate

Audit release candidates, classify blockers by severity, and issue GO or NO-GO decisions.

Community
Advanced
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unity-skills-index

Indexes Unity Skills modules with mode labels to route tasks to the correct module documentation.

Community
Intermediate
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unity-addressables-design

Provides source-anchored design rules for Unity Addressables 1.22.3 and 2.9.1 APIs.

Community
Advanced
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unity-behavior

Manage Unity Behavior graphs, agents, and blackboard variables via reflection-based skills.

Community
Advanced
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unity-cinemachine

Create and configure Cinemachine Virtual Cameras, targets, lenses, and blends in Unity.

Community
Advanced
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unity-decal

Create and configure URP Decal Projectors in Unity scenes.

Community
Intermediate
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unity-unitask-design

Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.

Community
Advanced
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unity-ui

Create and lay out Unity UGUI screens, Canvas elements, and RectTransform layouts.

Community
Advanced
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unity-shadergraph

Create and inspect Unity Shader Graph assets with constrained node and blackboard edits.

Community
Advanced

Frequently Asked Questions About pikachu0310

FAQPage Schema
What tasks can I accomplish with pikachu0310's Unity skills?

You can operate the Unity Editor from chat: create and edit C# scripts, GameObjects, scenes, prefabs, materials, and lighting; manage Addressables, URP, Shader Graph, NavMesh, Timeline, and physics; run Test Runner; and automate hot-update pipelines via HybridCLR and YooAsset.

Who are these skills designed for?

Unity game developers, frontend engineers building accessible React/Next.js interfaces, and Japanese-speaking technical writers. The author is a Golang-focused web developer and ScienceTokyo student, and the manifest targets editor automation, UI quality review, and Japanese document drafting.

How do the Unity Editor automation skills run in practice?

The unity-skills suite connects to a running Unity Editor through a local REST API, with per-module docs indexed by unity-skills-index. Manual fallback skills cover clicks-and-drag Editor UI operations, and an experimental Unity CLI guide supports bound UnitySkills projects.

Are these skills open source and what licenses apply?

Licensing varies per skill. natural-japanese and vercel-react-best-practices are MIT-licensed, frontend-design references terms in its LICENSE.txt, and the remaining skills declare no explicit license in their frontmatter, so check each skill folder before redistribution.

What prerequisites or dependencies do these skills require?

Unity skills require a local Unity Editor instance reachable via the REST API, with version-anchored modules for Addressables 1.22.3/2.9.1, Netcode 2.x, DOTween, PrimeTween, and PICO SDK v3.4.0. Frontend skills assume React/Next.js projects; open-in-vscode requires VS Code on Windows or WSL.