pikachu0310
Community@pikachu0310 · Tokyo, Japan
Web Developer | ♥ Golang | Student at ScienceTokyo @traPtitech
Agent Skills by pikachu0310
Showing 96 vetted skills indexed across 1 GitHub repositories.
codex-intent
Routes user intents into one focused Codex task per deliverable.
iterate-to-evidence
Iterates on products through repeated observation, implementation, and verification cycles.
web-design-guidelines
Review web UI code for accessibility, performance, and UX issues against pinned interface guidelines.
git-commit-style-gitmoji
Write Git commit messages with one Gitmoji representing the primary intent.
frontend-ui-engineering
Builds accessible, responsive, production-quality user interfaces following design system standards.
japanese-tech-writing
Applies Japanese technical writing style rules for drafting and revising documents.
open-in-vscode
Opens local Windows and WSL files in VS Code at a specified line and column.
natural-japanese
Detects and removes AI-sounding patterns from Japanese business documents using deterministic lint scripts.
vercel-react-best-practices
Applies Vercel performance optimization rules when writing or refactoring React and Next.js code.
japanese-cognitive-rhythm-writing
Designs pacing in Japanese expository prose through cognitive-mode switching and tension management.
frontend-design
Generates distinctive visual design direction and frontend code for web UI projects.
research-and-align
Researches existing solutions and aligns on key decisions before consequential implementation.
unity-skills
Automate Unity Editor operations through a local REST API across 80 modules.
grill-me
Conducts a relentless interview to sharpen a plan or design.
grilling
Stress-tests plans and ideas through structured rounds of numbered interview questions.
prepare-release-candidate
Audit release candidates, classify blockers by severity, and issue GO or NO-GO decisions.
unity-skills-index
Indexes Unity Skills modules with mode labels to route tasks to the correct module documentation.
unity-addressables-design
Provides source-anchored design rules for Unity Addressables 1.22.3 and 2.9.1 APIs.
unity-behavior
Manage Unity Behavior graphs, agents, and blackboard variables via reflection-based skills.
unity-cinemachine
Create and configure Cinemachine Virtual Cameras, targets, lenses, and blends in Unity.
unity-decal
Create and configure URP Decal Projectors in Unity scenes.
unity-unitask-design
Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.
unity-ui
Create and lay out Unity UGUI screens, Canvas elements, and RectTransform layouts.
unity-shadergraph
Create and inspect Unity Shader Graph assets with constrained node and blackboard edits.
Frequently Asked Questions About pikachu0310
FAQPage SchemaWhat tasks can I accomplish with pikachu0310's Unity skills?▼
You can operate the Unity Editor from chat: create and edit C# scripts, GameObjects, scenes, prefabs, materials, and lighting; manage Addressables, URP, Shader Graph, NavMesh, Timeline, and physics; run Test Runner; and automate hot-update pipelines via HybridCLR and YooAsset.
Who are these skills designed for?▼
Unity game developers, frontend engineers building accessible React/Next.js interfaces, and Japanese-speaking technical writers. The author is a Golang-focused web developer and ScienceTokyo student, and the manifest targets editor automation, UI quality review, and Japanese document drafting.
How do the Unity Editor automation skills run in practice?▼
The unity-skills suite connects to a running Unity Editor through a local REST API, with per-module docs indexed by unity-skills-index. Manual fallback skills cover clicks-and-drag Editor UI operations, and an experimental Unity CLI guide supports bound UnitySkills projects.
Are these skills open source and what licenses apply?▼
Licensing varies per skill. natural-japanese and vercel-react-best-practices are MIT-licensed, frontend-design references terms in its LICENSE.txt, and the remaining skills declare no explicit license in their frontmatter, so check each skill folder before redistribution.
What prerequisites or dependencies do these skills require?▼
Unity skills require a local Unity Editor instance reachable via the REST API, with version-anchored modules for Addressables 1.22.3/2.9.1, Netcode 2.x, DOTween, PrimeTween, and PICO SDK v3.4.0. Frontend skills assume React/Next.js projects; open-in-vscode requires VS Code on Windows or WSL.