What problem does it solve? AI assistants frequently hallucinate Unity Addressables APIs by mixing the 1.x and 2.x surfaces, producing code that fails to compile or leaks AssetBundles in memory. This Skill grounds every rule in cited source files and line numbers from Addressables 1.22.3 and 2.9.1 so generated code matches the actual API. ## Core Features & Use Cases - Version-Accurate API Rules: Covers initialization, asset loading, scene loading, downloads, AssetReference fields, and handle lifecycle with explicit 1.22.3 vs 2.9.1 differences. - Anti-Pattern Detection: Documents 30 verified pitfalls including removed non-Async methods, IList<object> overload removal, double-release errors, and WebGL WaitForCompletion failures. - Migration Reference: Provides a legacy-to-modern API mapping table for porting Unity 2022 projects to Unity 6. - Use Case: When writing an Addressables scene-loading flow for Unity 6, consult this Skill to correctly use the new SceneReleaseMode parameter and avoid bundle leaks from SceneManager.UnloadSceneAsync. ## Quick Start Ask the AI to review or write Unity Addressables loading code for a specific Unity version, and it will load the relevant sub-document such as LOADING.md or SCENE.md before answering.