unity-skills-index

Indexes Unity Skills modules with mode labels to route tasks to the correct module documentation.

Updated Aug 31, 2026
One-click install
npx skills add https://github.com/pikachu0310/codex-agent-ops-public --skill unity-skills-index-pikachu0310
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-skills-index
Source: https://github.com/pikachu0310/codex-agent-ops-public/tree/main/.agents/skills/unity-skills/skills
Command: npx skills add https://github.com/pikachu0310/codex-agent-ops-public --skill unity-skills-index-pikachu0310

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? When working with a large Unity automation suite of 50+ modules, it is hard to know which module handles a given task and whether that module's skills require user grants under Approval mode. This Skill provides a single catalog that maps tasks to modules before loading any module documentation. ## Core Features & Use Cases - Module Catalog: Lists every Unity Skills module (gameobject, component, material, prefab, scene, shadergraph, netcode, addressables, and more) with a one-line description and batch support flag. - Mode Labels: Each module carries an SA/FA/Mixed label indicating whether its skills run directly in all modes or require a user grant under Approval mode, plus markers for auto-forbidden high-risk skills. - Advisory Design Modules: Indexes documentation-only modules (architecture, patterns, unitask-design, dotween-design, pico-design, and others) that define no REST skills but provide source-anchored design rules. - Use Case: Before writing code to configure a URP renderer feature, consult the index to find the urp module, confirm its Mixed mode, then load only that module's SKILL.md instead of the entire suite. ## Quick Start Ask which Unity Skills module handles your task and what approval mode it requires before loading that module's documentation.

Frequently Asked Questions about unity-skills-index

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find which Unity Skills module handles my task?

Consult the module index table, which maps each module (gameobject, component, material, prefab, scene, and others) to a short description and batch support flag. Load only the matching module's SKILL.md for workflow guidance rather than the whole suite.

What do the SA, FA, and Mixed mode labels mean in Unity Skills?

SA modules run directly in Approval, Auto, and Bypass modes without a grant. FA modules require a user grant under Approval but run directly under Auto or Bypass. Mixed modules contain both types, so check the per-skill mode field via GET /skills?full=1 before calling.

Can I run delete or play mode skills under Approval mode?

No. Modules marked with an asterisk contain auto-forbidden skills such as Delete, Play Mode, and Domain Reload. These return MODE_FORBIDDEN under Approval and Auto; only Bypass mode runs them, or the user can permanently allow them via the Allowlist.

What is the difference between REST skill modules and advisory design modules?

REST skill modules expose callable skills through the unity_skills API, while advisory design modules like architecture, patterns, and unitask-design are documentation only and define no REST skills. They provide source-anchored design rules and checklists instead.

How do I verify the exact signature of a Unity skill before calling it?

Use GET /skills/schema or unity_skills.get_skill_schema() for exact signatures, or the scoped GET /skills/schema?category=<Category> for per-skill mode fields. The bare GET /skills endpoint is only a brief directory without mode information.

When should I use batch skills instead of single-item calls?

When a task touches two or more objects in Auto or Bypass mode, or after a successful grant under Approval, prefer *_batch skills over repeated single calls. The index table's Batch Support column shows which modules offer batch variants.