What problem does it solve? Manually performing repetitive Unity Editor tasks—creating GameObjects, editing scripts, building scenes, configuring materials, running tests—is slow and error-prone. This Skill lets an AI drive the Unity Editor directly through the UnitySkills local REST server, executing hundreds of editor operations from chat with permission gating and validation. ## Core Features & Use Cases - Full Editor Automation: Create and edit scripts, GameObjects, scenes, prefabs, materials, lighting, and assets via 785 REST skills grouped into 53 categories and 80 documented modules. - Safe Execution Model: Three operating modes (Approval/Auto/Bypass), single-shot grants, an Allowlist, dryRun validation, batch execution of up to 50 steps, and transactional rollback via Unity Undo. - Guidance Mode: When the surface profile hides write skills, the Skill switches to instructor mode, giving precise manual Editor steps (menu paths, Inspector fields, shortcuts) instead of calling REST. - Use Case: Ask the AI to create a URP scene with a camera, directional light, and a prefab-spawned player, then run EditMode tests—all executed through batched REST calls with compilation feedback verified via the events endpoint. ## Quick Start Ask the AI to check the UnitySkills server health and then create a cube in the current Unity scene using the unity-skills REST API.