unity-inspector

Analyze Unity MonoBehaviour scripts and recommend Inspector serialization best practices.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-inspector-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-inspector
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/inspector
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-inspector-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Designers and developers often struggle with cluttered and inconsistent Unity Inspector layouts, making it hard to configure components quickly and safely.

Core Features & Use Cases

  • Recommend best practices for SerializeField usage, Tooltip/Header organization, validation patterns, and OnValidate guidance.
  • Provide guidance on RequireComponent, CreateAssetMenu, and clean Inspector UX improvements for complex components.
  • Use case: when wiring up multiple components with designer-facing data, ensure clear, safe exposure and predictable defaults.

Quick Start

Analyze a Unity MonoBehaviour script and output a prioritized guide for Inspector improvements.

Frequently Asked Questions about unity-inspector

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I use SerializeField to organize a clean Unity Inspector layout?

To create a clean Unity Inspector layout, combine SerializeField for private fields with Tooltip and Header attributes to categorize and document serialized data, making complex components easier for designers to configure.

What is the best way to validate serialized fields in a Unity MonoBehaviour script?

The best way to validate serialized fields in a Unity MonoBehaviour script is implementing the OnValidate method, which allows you to enforce predictable defaults and safe data exposure during designer-facing configuration.

How do Tooltip and Range attributes improve Unity Inspector UX for designer-facing data?

Tooltip and Range attributes improve Unity Inspector UX by providing contextual guidance and clamping input values, ensuring designers interact with serialized fields safely and understand their purpose without leaving the editor.

Does RequireComponent work with CreateAssetMenu for complex Unity editor scripts?

RequireComponent and CreateAssetMenu serve distinct serialization needs in Unity editor scripts; RequireComponent enforces mandatory component dependencies on GameObjects, while CreateAssetMenu generates designer-facing data assets independent of MonoBehaviour validation.

Why does my Unity Inspector layout look cluttered with multiple serialized components?

Your Unity Inspector layout looks cluttered because multiple serialized fields lack organization; applying Header attributes to group related fields and Tooltip for descriptions transforms the component into a clear, safe, and readable configuration interface.