What problem does it solve? Setting up and tuning Unity scene lighting through the editor is repetitive, especially when configuring many lights at once. This Skill lets you create, configure, query, and batch-toggle Unity lights directly through natural language commands. ## Core Features & Use Cases - Light Creation & Configuration: Create Directional, Point, Spot, and Area lights with color, intensity, range, spot angle, and shadow settings via light_create and light_set_properties. - Batch Operations: Configure or enable/disable multiple lights in a single call using light_set_properties_batch and light_set_enabled_batch, reducing API round-trips. - Scene Lighting Inspection: Query individual light details, find all lights in the scene, and inspect lightmap baking settings with light_get_info, light_find_all, and light_get_lightmap_settings. - Probes: Add Light Probe Groups with optional grid layouts and create Reflection Probes at specified positions. - Use Case: When building a torch-lit dungeon scene, create several Point lights, then batch-adjust their intensity and warm color in one call, and finally batch-disable them for a lights-out gameplay event. ## Quick Start Ask the AI to create a soft-shadowed directional light named Sun with warm color and intensity 1.2 in the current Unity scene.