What problem does it solve? Setting up and tuning scene lighting in Unity through an AI agent requires knowing exact light APIs and avoiding hallucinated method names; this Skill provides a verified command surface for creating, configuring, and querying lights without manual editor work. ## Core Features & Use Cases - Light Creation & Configuration: Create Directional, Point, Spot, and Area lights with color, intensity, range, spot angle, and shadow settings via light_create and light_set_properties. - Batch Operations: Configure or toggle multiple lights in a single call with light_set_properties_batch and light_set_enabled_batch, reducing API round trips. - Probes & Lightmapping: Add Light Probe Groups with grid layouts, create Reflection Probes, and inspect lightmap baking settings. - Use Case: When building a night scene, batch-dim all torch lights, adjust their color temperature, and add a reflection probe in one workflow instead of editing each light in the Unity Editor. ## Quick Start Ask the agent to create a warm directional light named Sun with soft shadows and intensity 1.2 in the current Unity scene.