unity-material

Create, assign, and edit Unity material assets and shader properties.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-material-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-material
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/material
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-material-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity material editing is slow and error-prone when you need to repeatedly create, duplicate, assign, and tweak shader properties like colors, emission, textures, tiling/offset, and keywords across many assets and objects.

Core Features & Use Cases

  • Create and duplicate materials: Generate new material assets, duplicate existing ones, and optionally choose save locations.
  • Assign materials to renderers: Link material assets to specific GameObjects (single or batch).
  • Edit shader properties safely: Set colors/emission, textures, floats/ints/vectors, toggle shader keywords, adjust render queue, change shader, and update GI flags with pipeline-aware property handling.

Quick Start

Use unity_skills.call_skill with unity-material to create a material asset, then assign it to an object and set its base color and emission for an URP or HDRP project.

Frequently Asked Questions about unity-material

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch update Unity material properties across multiple objects?

Batch update Unity material properties by providing a JSON item list targeting GameObjects via name or path, consistently routing parameter changes like colors and emission across many assets simultaneously.

Can I edit URP and HDRP shader properties automatically in Unity?

Yes, you can edit URP and HDRP shader properties automatically using pipeline-aware property handling to safely set colors, emission, textures, floats, and toggle shader keywords.

What is the best way to automate duplicating and assigning Unity materials?

Automate duplicating and assigning Unity materials by creating material assets with chosen save locations and linking them to specific GameObjects individually or in batch.

Do I need a specific configuration to change Unity material textures and tiling?

Yes, changing Unity material textures and tiling requires a material entrypoint configuration via SKILL.md to properly route parameter updates for texture tiling and offset adjustments.

How do I adjust render queue and GI flags for Unity materials?

Adjust Unity material render queue and GI flags through automated editing commands that apply pipeline-aware property handling to single targets or batch update lists.