What problem does it solve?
Provides fast, structured understanding of a Unity scene so developers and technical designers can inspect hierarchy, components, script relationships, and scene-level metadata without manual traversal or ad hoc debugging.
Core Features & Use Cases
- Scene Summaries: Structured scene overviews with object counts, active/root objects, hierarchy depth, and top component statistics.
- Hierarchy & Spatial Queries: Human-readable tree exports and radius/near-object spatial searches to locate and inspect objects.
- Script & Dependency Analysis: MonoBehaviour API introspection, script dependency graphs, and deep C# code-level dependency extraction for safe refactoring.
- Export & Reports: Markdown exports combining hierarchy, script fields, code dependency patterns, and a merged dependency graph with risk ratings.
- Performance & Tagging Insights: Targeted performance hints and tag/layer usage statistics to prioritize fixes.
Quick Start
Summarize the current Unity scene with component counts and top components by running scene_summarize with includeComponentStats enabled and topComponentsLimit set to 10.