What problem does it solve? Testing physics behavior in Unity normally requires entering Play mode or writing temporary editor scripts. This Skill lets you perform physics queries (raycasts, sphere/box casts, overlap checks) and adjust physics configuration (gravity, PhysicMaterial assets, layer collision matrix) directly at editor time through simple skill calls. ## Core Features & Use Cases - Physics Queries: Cast rays, spheres, and boxes, or check sphere/box overlaps to inspect colliders in the scene without entering Play mode. - Physics Configuration: Get and set global gravity, create PhysicMaterial assets with friction and bounciness values, and assign them to colliders. - Layer Collision Matrix: Query and modify whether two layers collide with each other. - Use Case: While building a level, ask whether anything blocks a straight line between two points — a single physics_raycast call returns the hit collider, distance, and contact point instantly. ## Quick Start Ask the AI to cast a ray downward from position (0, 5, 0) and report what collider it hits and at what distance.