What problem does it solve? Setting up and tuning post-processing in Unity's modern Scriptable Render Pipelines requires knowing which effects the active pipeline supports and the exact parameter names on each Volume override, which differ between URP and HDRP. This Skill removes that guesswork by listing supported effects, inspecting real parameter surfaces, and applying changes to VolumeProfiles through dedicated operations. ## Core Features & Use Cases - Effect Discovery and Inspection: List post-processing effects supported by the active pipeline and inspect an override's real parameter names before modifying anything. - VolumeProfile Editing: Add or remove effect overrides and set individual parameters on a VolumeProfile. - Dedicated Effect Controls: Configure Bloom, Depth of Field, Tonemapping, Vignette, and Color Adjustments through purpose-built operations instead of guessing generic parameter names. - Use Case: While tuning a URP scene's look, ask the assistant to add a Bloom override to the global Volume's profile, raise its intensity, then enable Tonemapping in ACES mode — all without opening the Unity Inspector. ## Quick Start Ask the assistant to list the post-processing effects available on the active render pipeline, then add Bloom to the scene's VolumeProfile and set its intensity.