What problem does it solve? Managing Unity prefabs manually through the editor is slow and error-prone, especially when spawning many instances, applying overrides, or editing prefab assets directly. This Skill exposes prefab operations as callable skills so an AI can create, instantiate, modify, and inspect prefabs programmatically. ## Core Features & Use Cases - Prefab Lifecycle Management: Create prefabs from scene objects, instantiate single or batched instances, unpack instances, and create prefab variants. - Override Control: Get override summaries, revert overrides to prefab values, or apply instance changes back to the source prefab asset. - Direct Asset Editing: Set component properties on a prefab asset without instantiating it, including basic types, vectors, colors, and asset references. - Use Case: Spawn 10 enemy prefabs across a level with one prefab_instantiate_batch call instead of 10 separate API calls, then find all instances later with prefab_find_instances. ## Quick Start Ask the AI to instantiate three enemy prefabs at different positions in the current Unity scene using the batch instantiate skill.