What problem does it solve? Managing Unity prefabs manually through the editor is slow and error-prone, especially when spawning many instances, applying instance overrides back to source assets, or tracking down every instance of a prefab in a scene. This Skill exposes prefab operations as callable skills so an AI agent can perform them programmatically. ## Core Features & Use Cases - Prefab lifecycle management: Create prefabs from scene objects, instantiate single or batched instances, unpack instances, and create prefab variants. - Override control: Inspect, apply, or revert property overrides between prefab instances and their source assets, including direct property edits on prefab asset files via prefab_set_property. - Batch instantiation: Spawn many prefab instances in a single prefab_instantiate_batch call instead of one API call per object. - Use Case: When procedurally populating a level, call prefab_instantiate_batch with an array of positions to spawn dozens of enemies in one request, then use prefab_find_instances to verify placement. ## Quick Start Ask the agent to instantiate three enemy prefabs at spaced positions in the current Unity scene using the batch instantiation skill.