What problem does it solve? Unity developers using PrimeTween Free often need to verify the package installation, discover which animation factory methods are available, and write boilerplate MonoBehaviour scripts that correctly own and stop their Tween or Sequence handles. This Skill automates those inspection and code-generation tasks. ## Core Features & Use Cases - Installation & Config Inspection: Report whether PrimeTween is installed, its package version, visible core types, and the current global runtime values exposed by PrimeTweenConfig. - API Discovery: List public static factory methods from Tween, Sequence, Shake, or PrimeTweenConfig types to confirm an API exists before generating code. - Script Generation: Create Transform-focused MonoBehaviours (Position, LocalPosition, EulerAngles, LocalEulerAngles, Scale) that own their Tween or Sequence handles and stop them on disable, including Sequence.Chain and Sequence.Group compositions via a stepsJson definition. - Use Case: You want a UI panel to scale in with an OutBack ease. Ask the Skill to generate a PrimeTween sequence script, and it produces a C# MonoBehaviour in Assets/Scripts/PrimeTween that plays the animation on enable and safely stops the handle on disable. ## Quick Start Check whether PrimeTween is installed in my Unity project and then generate a PrimeTween sequence script named PanelPopIn that scales a Transform with an OutBack ease.