unity-primetween

Inspect PrimeTween installations and generate lifecycle-aware Unity tween animation scripts.

2|Updated May 18, 2026
One-click install
npx skills add https://github.com/pcone-mm/NewFPG --skill unity-primetween-pcone-mm
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-primetween
Source: https://github.com/pcone-mm/NewFPG/tree/main/.agents/skills/unity-skills/skills/primetween
Command: npx skills add https://github.com/pcone-mm/NewFPG --skill unity-primetween-pcone-mm

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Unity developers using PrimeTween Free often need to verify the package installation, discover which animation factory methods are available, and write boilerplate MonoBehaviour scripts that correctly own and stop their Tween or Sequence handles. This Skill automates those inspection and code-generation tasks. ## Core Features & Use Cases - Installation & Config Inspection: Report whether PrimeTween is installed, its package version, visible core types, and the current global runtime values exposed by PrimeTweenConfig. - API Discovery: List public static factory methods from Tween, Sequence, Shake, or PrimeTweenConfig types to confirm an API exists before generating code. - Script Generation: Create Transform-focused MonoBehaviours (Position, LocalPosition, EulerAngles, LocalEulerAngles, Scale) that own their Tween or Sequence handles and stop them on disable, including Sequence.Chain and Sequence.Group compositions via a stepsJson definition. - Use Case: You want a UI panel to scale in with an OutBack ease. Ask the Skill to generate a PrimeTween sequence script, and it produces a C# MonoBehaviour in Assets/Scripts/PrimeTween that plays the animation on enable and safely stops the handle on disable. ## Quick Start Check whether PrimeTween is installed in my Unity project and then generate a PrimeTween sequence script named PanelPopIn that scales a Transform with an OutBack ease.

Frequently Asked Questions about unity-primetween

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check if PrimeTween is installed in my Unity project?

Use the primetween_get_status skill to report whether PrimeTween is installed, along with its package version, assembly, and visible core types. The package must be installed as com.kyrylokuzyk.primetween for detection to succeed.

How to generate a PrimeTween animation script for a Unity Transform?

Use primetween_generate_tween_script with a className and tweenKind such as LocalPosition or Scale. It creates a MonoBehaviour that owns its Tween handle and stops it on disable, with configurable duration, ease, cycles, and autoPlay.

Does PrimeTween support sequence animations with Chain and Group?

Yes, the primetween_generate_sequence_script skill generates a MonoBehaviour using Sequence.Chain and Sequence.Group with supported Transform tween factories. You can define steps via a stepsJson array of Chain or Group operations.

PrimeTween vs DOTween for Unity tweening, what is the difference here?

This Skill is tailored to PrimeTween's API rather than mirroring DOTween: it discovers static factories and reads runtime PrimeTweenConfig state instead of a settings asset. PrimeTween handles are non-reusable, so generated scripts stop live handles on disable instead of using SetLink.

What are the limitations of generated PrimeTween scripts?

Generated scripts only support Transform Position, LocalPosition, EulerAngles, LocalEulerAngles, and Scale tween kinds. They do not create PrimeTween Pro components, and you should run primetween_list_factories before requesting APIs outside the supported generator set.