What problem does it solve? When a Unity game runs slowly or consumes too much memory, developers need quick visibility into runtime performance without setting up the full Profiler window or writing instrumentation code. This Skill provides instant, read-only snapshots of FPS, memory usage, rendering stats, and per-asset memory breakdowns directly from the running Unity editor. ## Core Features & Use Cases - Runtime Statistics: Query FPS, triangles, batches, draw calls, set-pass calls, and frame timing with profiler_get_stats and profiler_get_rendering_stats. - Memory Inspection: Inspect total allocated/reserved memory, mono heap, and per-category memory for textures, meshes, materials, and audio clips. - Object & Asset Auditing: List top memory-consuming scene objects, count loaded objects by type, and enumerate loaded AssetBundles. - Use Case: A user notices frame drops in their scene and asks for a performance check. The Skill returns current FPS, batch counts, and the top 20 memory-heavy textures, revealing that uncompressed 4K textures are the bottleneck. ## Quick Start Ask the AI to take a profiler snapshot of the running Unity scene and report the current FPS, memory usage, and the largest textures in memory.