What problem does it solve? Unity developers need quick visibility into runtime performance and memory usage without opening the full Profiler window or writing custom instrumentation. This Skill exposes read-only snapshot queries for FPS, rendering stats, and per-asset memory so an AI agent can inspect a running Unity project on demand. ## Core Features & Use Cases - Performance Statistics: Retrieve FPS, triangles, batches, draw calls, and frame timing via profiler_get_stats and profiler_get_rendering_stats. - Memory Inspection: Query total allocated, reserved, and mono heap memory, plus top-N breakdowns for textures, meshes, materials, audio clips, and runtime objects. - Asset Auditing: List loaded AssetBundles and count loaded objects grouped by type to spot leaks or bloat. - Use Case: While playtesting a scene, ask the agent to check which textures consume the most memory; it calls profiler_get_texture_memory and returns the top offenders with sizes and dimensions. ## Quick Start Ask the agent to capture a Unity profiler snapshot showing current FPS, rendering statistics, and the top 20 textures by memory usage.